Hey, I was skeptical too, but you’d be shocked at how well the components slot together. And this one has actual level design! Of a sort. Sometimes you have to wall jump or punch things or slide. This one has more things to do than just jump or move up and down to avoid obstacles. No no, it’s not that kind of auto-runner. You mean like Robot Unicorn Attack and Jetpack Joyride? You can tell the game had mobile roots, because it’s an auto-runner. Is the sequel just the same game, but new levels? Yeah, sorry, my wife says it all the time now. was that a Haunting of Bly Manor reference? Super Meat Boy is agonizingly hard at times, but it’s always fair, and the mechanics are perfectly splendid. I reviewed it when it splattered onto the Switch back in 2018 and I still revisit it from time to time to try and beat stages that I couldn’t back then. And now, at the bitter end of 2020, it’s ready for prime-time. As you may or may not know, it was announced way back in 2014 and began its life as a mobile version of Super Meat Boy, but after Edmund McMillen left Team Meat to pursue other projects, the game was kind of in limbo until 2017, when development restarted. Second, I can hardly believe it either, but yes, the long-awaited sequel to Super Meat Boy Forever is finally here. Hey, oh my gosh, is Super Meat Boy Forever finally out?įirst of all, hello. I was struggling to draft this as a traditional review, which usually means the FAQ format is a better fit it is, so here we go.
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